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Mr Bovine's Battleground is back! 
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WDL
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Joined: Wed, 13 October 2004 5:03 pm
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Location: Columbia, SC
Post Mr Bovine's Battleground is back!
The disk on the old system was dead, and I really didn't want to buy a new one. Fortunatly over Christmas, my brother had a PC they retired. It's more powerful than the old server. (not that it will make much of a difference, my upload speed is still a sloggy 350K) but it's up.

Let me know if you can see it out there. (I notice I'm not being mentioned in the server list here, is there something I need to do to get it back?)

Right now it's full open. I'll be correcting the config files after I can see that folks can connect to it.

It's at mrbo.dyndns.org:27910 or 65.87.156.208:27910

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Thu, 07 January 2010 10:13 am
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WDL

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Post Re: Mr Bovine's Battleground is back!
I think ScriptMaster MrCCTV is the guy to add you to the server list. :)


Thu, 07 January 2010 2:29 pm
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Post Re: Mr Bovine's Battleground is back!
Quote:
I think ScriptMaster MrCCTV is the guy to add you to the server list. :)

speaking of which, can you please add my server back to the list?

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Thu, 07 January 2010 7:42 pm
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WDL
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Post Re: Mr Bovine's Battleground is back!
Here are the specs. I'm using Fedora Core 9 on a Dell Dimension 4600 with 1 gig.

Using r1q2ded as the server
lox 1_12_12 update

The following are banned
Spinning rail grenates
Napalm
Shrapnel (I hate those terrorists who just blow themselves up with you)
Cats
Spiral Missiles.

I've got the maps squared away. (Forgot that they have to be in the baseq2 directory) The current rotation is;

trailertrash
stone
sandslide
panzer5
siletex2
ncc1701
tltf2
village
actdam
sandslide
station

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Fri, 08 January 2010 8:06 am
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WDL

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Post Re: Mr Bovine's Battleground is back!
If you want, you can update the DLL to 1.12.16.

I have been negligent in my revision notes on .15 and .16, making changes without keeping up on the notes, so I would have to dig back into the version history to figure out my tinkers but here's the list of changes since 1.12.12:

Quote:
02/16/2007 - LOX Version 1.12.12 Released

02/21/2007 - Fixed sticky grenades to allow player to move freely even with
grenades stuck on him.

Fixed vortex, airfist and mace to stop them from pushing/pulling
power-ups and weapons around on the map. Might create a cvar to turn
this off/on so "purists" who want the old ways can configure it.

06/11/2007 - Fixed airstrike hole. It was possible to command airstrike and then
switch to a forbidden grenade type and airstrike would deliver it.

10/20/2007 - Fixed null pointer exception causing server crash if decoy was
spawned into space where players would otherwise die and then the
decoy was fired upon making him seek a target.
Bug reported by Don'tKillMe.

10/27/2007 - Fixed backpack bug where player would get excess items.

10/28/2007 - LOX Version 1.12.13 Released

11/11/2007 - Added auto-archive of stats logs never, daily, weekly, monthly. Set
cvar statsfile_rename to 0, 1, 2, 3 for interval. The stats.log is
automatically renamed to stats/YYYYMMDD-stats.log in game folder
at midnight. Game default is daily. Cvar: statsfile_rename

11/22/2007 - Added auto-archive of server log never, weekly, monthly per cvar
logfile_rename value. File is moved to ./logs/YYYYMMDD-qconsole.log
at midnight. Game default is weekly. Cvar: logfile_rename

11/30/2006 - Fixed the improved flashlight. Old flashlight was hyperblaster glow.
Improved flashlight used TE_FLASHLIGHT but beam would go off-axis
and flicker when pointed at sky box through openings in ceilings.
Bug reported by X7. Added new model "models/flight/tris.md2" for
aim point to get rid of red laser dot in beam in most clients.
Added compile-time switch to select preferred flashlight style.

12/12/2007 - Added cvar staticlights. This allows admin to decide if the game
will display the dynamic map lighting or freeze them at normal
daylight levels. The old game froze them at 'm'.
Reference: SP_worldspawn in g_spawn.c CS_LIGHTS.
Default is staticlights = 0, set 1 for static lighting.
Lighting mode changes on next map.

01/05/2008 - LOX Version 1.12.14 Released

05/04/2008 - Fixed feature bans on REGEN and VAMPIRIC health. Bans were not being
tested in Touch_Item function. (g_items.c)

05/04/2008 - Added ammotype Wall Piercing Railgun to tracker and turret Think functions.
They were getting the ammo type on deploy but not firing on targets.

05/17/2008 - Massive code cleanup for style and readability. Purely cosmetic.

12/29/2008 - Added monthly maplist rotation logic. Default load sense maplist files
are now maplist_low.txt, maplist_med.txt, maplist_high.txt. Monthly maplist
files are maplistNN.txt where NN = 01 thru 12. The rename was just
so when you list the directory by name they sort nicely.

xx/xx/xxxx - LOX Version 1.12.15 Released

xx/xx/xxxx - LOX Version 1.12.16 Released

The current version for Windows or Linux is here:
http://www.windowmeister.com/lox/


Fri, 08 January 2010 12:40 pm
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Post Re: Mr Bovine's Battleground is back!
Great news. I will try to connect this afternoon. And great work on the Lox update, too, as always.


Fri, 08 January 2010 1:10 pm
Profile YIM
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Post Re: Mr Bovine's Battleground is back!
Can't seem to get all the way in. First it fusses about the protocol, then back-pedals it from35 to 34 (not unusual or usually fatal), then it sits there. I was on the "Jerry Springer's Kids" map.

All clues appreciated.

Note that I connect to loxo just fine.

- P


Fri, 08 January 2010 1:18 pm
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Post Re: Mr Bovine's Battleground is back!
And now, magically, I am in OK. :-)


Fri, 08 January 2010 1:19 pm
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WDL
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Joined: Wed, 13 October 2004 5:03 pm
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Location: Columbia, SC
Post Re: Mr Bovine's Battleground is back!
That's strange. I had a problem the first time I went in. Then no problem.

I've upgraded to the 1.12.16. QW. Somewhere between .12 and .16 you also made the acquisition of special armor and health more unlikely. I think that's why I kept .12 on the old server. (I sort of liked that). It doesn't matter much to me any more.

One other question. On some windows and Sun servers, I remember having to turn off auto negotiate on the network card. There was a problem with the network card and the switch trying to decide in mid-stream what speed and duplex to run at. Would that still be an issue with a Dell NIC with a Fedora OS running on a G-bit switch? Since they both talk at gigabit speed, it was felt that just forcing them to talk at their highest speed would keep the kaos on the network traffic down by just telling them that they don't have to figure out what speed to talk at.

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Fri, 08 January 2010 6:24 pm
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Post Re: Mr Bovine's Battleground is back!
Greaper wrote:
Quote:
I think ScriptMaster MrCCTV is the guy to add you to the server list. :)

speaking of which, can you please add my server back to the list?


Sure had it on my "To Do" list but for the life of me I don't remember which thread your IP address is, not to mention I can't find my "To Do" list either.

Mr. B yours is listed.

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Fri, 08 January 2010 9:38 pm
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WDL

Joined: Tue, 24 September 2002 4:02 pm
Posts: 3663
Location: So. California
Post Re: Mr Bovine's Battleground is back!
The pickup probablilities are now adjustable between 0 and 50 percent: 0 to 5000 in the values. I haven't written documentation yet but it's pretty straightforward. The original comments in Lopez's code was for 1% probability but the actual factor was 10%, if you want the old behavior in the new version, use 1000 in the cvars, you'll have to write them into your server config. Here's the names of the cvars from the code. (in quotes) The 0 to 5000 range checking is done to maintain sanity in the values. Let me know how it works out.

Code:
   //QW// default probabilities of pickups for regen, organic, etc.
   // 1% is 100/10000 (1 in 100)
   p_pickup_regen = gi.cvar("p_pickup_regen","100",0);
   p_pickup_vampiric = gi.cvar("p_pickup_vampiric","100",0);
   p_pickup_invulnerability = gi.cvar("p_pickup_invulnerability","100",0);
   p_pickup_organic_armor = gi.cvar("p_pickup_organic_armor","100",0);
   p_pickup_slug_armor = gi.cvar("p_pickup_slug_armor","100",0);
   p_pickup_cell_armor = gi.cvar("p_pickup_cell_armor","100",0);
   p_pickup_shell_armor = gi.cvar("p_pickup_shell_armor","100",0);
   p_pickup_bullet_armor = gi.cvar("p_pickup_bullet_armor","100",0);
   p_pickup_rocket_armor = gi.cvar("p_pickup_rocket_armor","100",0);
   p_pickup_grenade_armor = gi.cvar("p_pickup_grenade_armor","100",0);


The only time I've seen reactions in the NIC negotiations is when the cables were a little short or maybe not up to some kind of quality requirement. I had one 3com card that didn't work if the cable was close to the 400 foot limit but it worked fine at 350. :)


Fri, 08 January 2010 10:03 pm
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Post Re: Mr Bovine's Battleground is back!
MrCCTV wrote:
Greaper wrote:
Quote:
I think ScriptMaster MrCCTV is the guy to add you to the server list. :)

speaking of which, can you please add my server back to the list?


Sure had it on my "To Do" list but for the life of me I don't remember which thread your IP address is, not to mention I can't find my "To Do" list either.

Mr. B yours is listed.

here you go sir:
viewtopic.php?f=7&t=4852

y'all feel free to jump on anytime :twisted:

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Sat, 09 January 2010 1:47 pm
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WDL
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Post Re: Mr Bovine's Battleground is back!
Done_

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Sat, 09 January 2010 1:56 pm
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Location: Columbia, SC
Post Re: Mr Bovine's Battleground is back!
Odd, I downloaded the file; gamei386.real.so. 1.1mb. Placed it in the quake2/lox directory and I'm still showing up as an older version of LOX. Did I need to rename it or place it in a different directory?

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Mon, 11 January 2010 7:10 pm
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Post Re: Mr Bovine's Battleground is back!
i just replaced the previous file in my 'lox' sub-folder.

edit:
also, do you have the gamecam or another add-on installed? if not, then you need to remove the ".real" from the filename as well

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Mon, 11 January 2010 7:14 pm
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